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Estimate damage dealt with attack power, scaling and defense mitigation.
Formula: attack ร skill ร (1 + scaling%) ร elemental โ defense mitigation
Damage against defense
Compare target defenses
Type your attack power / base damage before mitigation.
Enter your power scaling, elemental or skill multiplier, and any buff.
Enter a target defense to see mitigated damage, and compare several targets at once.
Most RPGs use a variation of: damage = attack ร skillMultiplier ร (power scaling) ร elemental โ reduced by the target's defense. Exact formulas differ per game, but the shape is the same, and this calculator models the common version.
Knowing how attack, multipliers and defense interact lets you choose between raw attack and penetration. Use the multi-target comparison to see how your build performs against squishy and tanky enemies alike.
It models the common RPG formula. If your game uses a different mitigation curve, treat the result as a strong estimate and adjust the defense factor until it matches in-game numbers.
The common version reduces damage by defense / (defense + constant). Raising the constant (like level scaling) makes defense matter less at high values.
Raise attack, skill multiplier, elemental matching and penetration, and debuff the target's defense. Stacking multipliers usually beats stacking one stat.
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