Project any stat at any level with base value and growth per level.
Auto-fit from two known points
Stat at level
Per-level projection (first 12)
Type the stat value at level 1 (or 0).
Enter the stat gained per level, or fit it automatically from two known points.
Pick a target level to see the projected stat, or browse a per-level table.
Most RPGs scale stats linearly: stat(level) = base + growth × (level − 1). Fitting the growth from two known points — for example level 1 and level 50 — reproduces the curve for any other level.
Project health, damage and defense at max level to plan gear, enchantments and talent choices before you invest time. This is especially handy for MMOs and gacha games where stats gate content.
If growth accelerates, enter three known points and compare — or use the level calculator with a custom exponent for a curved projection.
Enter the stat at two known levels and the calculator derives growth = (stat2 − stat1) / (level2 − level1) automatically.
No — it models the base character stat only. Add gear and buff modifiers on top manually for a full picture.
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